If you choose not to install to “c:\devkitpro”, wich should be the standart-path, keep in mind that you’ll have to use your own path whenever in this document is refered to “c:\devkitpro”. This step is easy! Just download the following files:ĭeSmuMe 0.9.10 developer version with GDB stub activated: It’s in spanish but google-translator does a pretty good job this time. It was quite a bit of work and took me two days to get everything up and running again, but this time I took notes, so I wouldn’t have to live in fear again.Ī big part of the solutions I use in this tutorial is based on another tutorial by a guy named “Niozero”. I knew I’d have to do set up everything from scratch afterwards. Then the day hit, when I decided to reinstall my OS. When I started I didn’t know very much about configuring Code::Blocks, so when I got it done, I lived in constant fear, that I wouldn’t be able to get it done again. It took some time to get everything right (including code-level-debugging with Insight and DeSmuMe) but in the end it worked out pretty well. I tried several IDE’s but what worked best for me was Code::Blocks. I recently took some interest in Nintendo DS development. Still, chances are high, that you can abstract it for use on Linux. Note: This tutorial is for Windows users.
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